After they earn it
Fire when they invite a teammate or hit the right page, not the second the session starts.
Tours
Triggered after the win that matters, not a 12-step walkthrough on day one. AI builds the steps. You publish.
Users skip product tours. Here’s why yours won’t.
A tour that explains the whole product is a commercial they didn’t ask for. They skip it, and never see the moment that would have made them stay.
The tour they skip
The tour they finish
Short. Timed. On the surface they just unlocked. That’s how a tour becomes part of the onboarding instead of a blocker.
Fire when they invite a teammate or hit the right page, not the second the session starts.
Show multiplayer value. Or the integration. Not twelve features they will never remember.
Product language and form answers build the first draft. You tighten it. Dual-save keeps it honest.
You stay in control
Tours sit on the sequence. They explain the surface after the user has a reason to care, not before.
Also in Krest
Stop building tours they skip. Ship the one they need.